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Oop - Learn Object Oriented Thinking and Programming



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You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply. The book comes out of the author's long-term experience with teaching children, university students as well as professional programmers. The author teaches programming according to the Architecture First methodology which reacts at the companies' complaints that the school graduates are usually good in coding, but bad in software architecture. Coding itself is gradually taken over by various code-generators, but the work of the architect will stay irreplaceable for a long time. The author pursues the pedagogical principle saying that those items considered as the most important should be presented as soon as possible. Therefore he leads the readers to apply the proper design of the architecture of the created program and to avoid common mistakes since the very beginning. For designing the programs, the development environment BlueJ is used, which is proposed specially for the beginners and which enables explaining, demonstrating and programming a number of basic architectonic constructs without leaving the architectonic level and degrading to the code level. The book is divided into three parts. The first one deals with the explanation of basic constructs of the object oriented programming and all proposed programs are created by the code-generator incorporated in BlueJ. The second part repeats the explained constructs and the readers can learn how to code the proposed program similarly as was done by the generator in the first part. The third part presents constructs which are beyond the bounds of abilities of the used code-generator, and therefore the readers have to program them themselves. Despite that, the explanation core keeps in the level of architecture. The book is determined above all for complete beginners. However, the experience proved that even the intermediate programmers can find a lot of interesting and informative in it.






You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply. The book comes out of the author's long-term experience with teaching children, university students as well as professional programmers. The author teaches programming according to the Architecture First methodology which reacts at the companies' complaints that the school graduates are usually good in coding, but bad in software architecture. Coding itself is gradually taken over by various code-generators, but the work of the architect will stay irreplaceable for a long time. The author pursues the pedagogical principle saying that those items considered as the most important should be presented as soon as possible. Therefore he leads the readers to apply the proper design of the architecture of the created program and to avoid common mistakes since the very beginning. For designing the programs, the development environment BlueJ is used, which is proposed specially for the beginners and which enables explaining, demonstrating and programming a number of basic architectonic constructs without leaving the architectonic level and degrading to the code level. The book is divided into three parts. The first one deals with the explanation of basic constructs of the object oriented programming and all proposed programs are created by the code-generator incorporated in BlueJ. The second part repeats the explained constructs and the readers can learn how to code the proposed program similarly as was done by the generator in the first part. The third part presents constructs which are beyond the bounds of abilities of the used code-generator, and therefore the readers have to program them themselves. Despite that, the explanation core keeps in the level of architecture. The book is determined above all for complete beginners. However, the experience proved that even the intermediate programmers can find a lot of interesting and informative in it.


Learn the four basic concepts of objectoriented programming and how . All books about object oriented programming are good books. Objectoriented programming OOP is a programming paradigm based on the concept of objects which may contain data in the form of fields often known as attributes and code in the form of procedures often known as methods. The second part repeats the explained constructs and the readers can learn how to code the proposed program similarly as was done by the generator in the first part.


Oop

All the topics have been explained in simple way. The Object Bench The Messages Sent to Instances. The Graphic Language UML Classes in the Project The Compilation Review 3 We Are Sending First Messages. br uc kne r. However this one is exceptional to certain extent. The course covers an introduction to classes and objects that form the basis of OOP concepts. PDF Java and Visual Basic are the most commonly used programming languages in . What is Encapsulation or Information Hiding? The encapsulation is the inclusionwithin a program objectof all the resources needed for the object to function basically the methods and the data. 526 pages 7.44x9.67. You can find a whole range of programming textbooks intended for complete beginners. Nov 26 2016 Oop Learn Object Oriented Thinking and Programming book. Best Biographies history Books The two Christmas celebrations A.D. Read Oop Learn Object Oriented Thinking and . Understanding the underlying principles of OOP allows you to transition quickly to a new OOP language. The first one deals with the explanation of basic constructs of the object oriented programming and all proposed programs are created by the codegenerator incorporated in BlueJ. Read reviews from worlds largest community for readers.


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